Week 10 – Animator, Animations, Checklist

For the past week, I made a checklist of the things that we would need to have our game ready, animated the rest of Sleepy’s animations, imported Sleepy and Mosquito animations into Unity, set up Animators, checked through some assets that team members have and gave Teslim some confirmation on UI assets. I also spent a bit of time reviewing how the Animator works in Unity.

Mosquito Animator Controller

Mosquito Controller

Sleepy Animator Controller Sleepy Controller

POSITIVE

The animations and animator for mosquito was pretty straight forward to set up and is working. The Sleepy animation on the other hand requires a bit more work. The whole team is working hard to finish up the game and have it ready for playing. There was a lot of back and forth communication for finding errors in the game and things that are needed to be changed.

NEGATIVE

Sleepy swats was not working with the current setup we have. Having the arm rig and the whole body rig separated leave errors for the Animator. Sleepy’s body will move while the arms will remain in T-pose. So in order to make it work, Jal and I decided that instead of having the arms try to aim at where the camera is looking at, we would just make animations for a high, medium and low swat and the animations would play based on the y-axis of the camera. So I reconnected the arm rig to the body rig and animated the different swat animations. Hopefully this will work.

SOLUTIONS & SUGGESTIONS

There is still testing we would need to do and some last minute bug checks. I hope we can have a playable build functioning very soon.

Week 10 – Animator, Animations, Checklist

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