This week, I’ve spent some time going over the more game design ideas with Ethan and finishing up the GDD. I’ve finalized the decisions for the game mechanics. The two of us also went over things we expect for our play testing sessions and what things we should look for when we play test. I’ve also talked to Jal about programming tasks and listed out all programming things we need to do for the game. Other than that, I spent some time critiquing Ning’s rig and did some final adjustments to his rig before I handed it off to Ethan for animation.
- Worked on updating GDD (1 hr)
- Met with Ethan and talk about design and play testing ( 1 hr)
- Critiqued Ning’s Rig (1 hr)
- Slight edits to Ning’s Rig + Re-weightpainted Sleepyhead model (1 hr)
- Pushed the root joint and hip joints upwards
- Changed the root controller
- Met with Jal for programming tasks(1 hr)
- Sleepy Movements (Needs to test with Sleepy model)
- Swinging of hands
- Picking up objects
- Walking/locomotion
- Mosquito Movements (Done)
- Flying
- Sticking on walls
- Suck Spots (Working but needs randomization/timing set up on Sleepy’s arms)
- Spawn locations for objects (Done)
- Networking (Is there but needs improvements)
- One Hit KO (Done)
- Sound implementations (Needs to be started)
- Light Switches (Done)
- Masses for objects (Using the Rigidbody mass but not yet tested)
- UI Programming (Not yet started)
- Round implementation (Not yet started)
- Sleepy Movements (Needs to test with Sleepy model)
POSITIVE
Everything is moving along. I’ll be working more on sound implementations into the game next.
NEGATIVE
There’s still some bottleneck this past week. But now that Sleepy’s rig is done, we would be able to move forward. Hopefully we can get a build working by Friday and have a play testing session.
SOLUTIONS & SUGGESTIONS
It’ll be good for team members to check in with each other frequently and nag at each other to get work done if needed.